Release Codici Dal packloggers

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P&B

Utente Assiduo
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26 Dicembre 2007
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Salve ragazzi forse potrebbe essere innutile ma visto che non avevo niente da fare ho preso un po di codici che spero non siano cos tnt innutili.

Codice:
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Codice:
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Codice:
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Codice:
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Codice:
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Per adesso sono questi naturalmente si devono trasformare in codice Vb oppure c#.
Ho un po' di dubbi che il codice per le guide sia tt giusto ma credo di si!!..

By P&B :emoji_relieved:
 
Ultima modifica:
Truffatore? Senti se mi contatti fra un po' ti passerò quello che vuoi nn voglio passare epr lo s....... ok?
 
Cerchiamo di calmarci!! djfix non è modo di rispondere se hai qualcosa da ridire dillo in modo civile
 
Tux stai tranquillo io e Dj risolveremo tutto con calma in privato :emoji_slight_smile: vero Dj?
 
rikku credo che sia questa no?
ecco: C[xxxxxx
Cmq mi ero dimenticato di mettere a cosa servono i codici ne ho messo solo uno quello della sovraposizione :emoji_relieved: adesso ho corretto :emoji_relieved:
 
Bhe devi saper trasformarli in codice Vb oppure c# ecc...

P.S.
Ragazzi ho aggiunto altri codici :emoji_slight_smile:
 
Ultima modifica:
Mi Dispiace deluderti ma è di nuovo sbagliata la sovrapposizione:
case "A_": // Kick user

comunque prendili su habbo.co.uk i packetlogger ^^

Daviex
 
certo che mi serve xD mi fai un grandissimo piacere e ti aumento rep

AC = turn 180
A3 / As = leave room
A6 / A= / @z = error
A^ = wave
A[ = dance?
AP = hold drink
A? = transactions
A' = give rights?
G_STAT = drink to mouth?
@` = delete console message
AB = details disapper
DB = the habbo advertisement
@Y = whisper
@Z = shout
@X = talk
@c = ban
AA / BL = open hand
A~ = open catalogue
@P = own rooms
@S = return to hotel view?
Bi = update password and email
@} = add room to favourites
@m = wall items?
AX = turn tv off and on
AJ = Variable/Status of furni
@d = console mission
AO = position
AW = camera
@E = User Info. (on load)
@Q = Freinds List & Info?
A@ = Users Stance (on load of a room)
@v = User's Room Info. (model, Owner etc)
AE = (?) (e.g AEmodel_h 15064.@j.@o)
@_ = Heightmap Co-ordinates
@\ = User's Connection Info. (to Room) @^ = Furni Syntax List
@b = User's Placement on Heightmap
@a = Message
@A = Habbo Key
@B = User's Accessories (Bfuse_login.default etc)
@L = Freinds List & Info (on load)
@M = Habbo Console Misson (on load)
@G = If User is HC or Not (on load)
@w = Search For a Room
@{ = Edit room Name
C] = Public Room List
@X = Talk
@Z = Whisper
/carryd 1/ = Tea
/carryd 2/ = juice
/carryd 3/ = Carrot
/carryd 4/ = Ice-Cream
/carryd 5/ = Milk
/carryd 6/ = Blackcurrent
/carryd 7/ = Water
/carryd 8/ = Regular
/carryd 9/ = Decaff
/carryd 10/ = Latte
/carryd 11/ = Mocha
/carryd 12/ = Macchiato
/carryd 13/ = Espresso
/carryd 14/ = Filter
/carryd 15/ = Iced
/carryd 16/ = Cappuccino /carryd 17/ = Java
/carryd 18/ = Tap
/carryd 19/ = Habbo Cola
/carryd 20/ = Camera
/carryd 21/ = Hamburger
/carryd 22/ = Lime Habbo Soda
/carryd 23/ = Beetroot Habbo Soda
/carryd (>= 24)/ = BLANK</br>


Registering Packets
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@k@B ; You're Name Cipher,

@D ; Figure Cipher

@E@AM@F ; Mission Cipher

@G ; Email Cipher

@H ; DOB Cipher

@JA@AA@IA@C ; Password Cipher
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Log In Packets
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@a ; Incorrect Password Packet Sent If You get you're Password Wrong

@c ; Ban Packet Sent If you Try Logging On To Banned Account

@B ; Send's You're Fuse_ Rights When You Log In. Example:
@Bfuse_room_queue_defaultfuse_buy_creditsfuse_lo gindefaultfuse_trade

@E ; Sent When You Log In It Holds You're Characters Data
(example, Name, Figure, Sex, Mission, How Many Game Tickets you
have, Ect ect,)

---------------------------------------------------------------------------------

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Console Packets
---------------------------------------------------------------------------------
The Packets Below Are All to do with the Console, All Self Explanatory, I think.

BFIIi}e~ ; This Packet Is sent to the server when you receive A message, It Also
send the User's Figure (Who Sent you the Message), The Message Itself, And the Time
And Date The Message Was Sent.

@MH ; This Packet Is sent to the server When You open you're Console

B@MESSENGER ; This Packet Is Sent to The Server When You Search Some One's Name
On the Console, Example : B@MESSENGERk[^OOMyraxII hate you all, Yes you, And you
in the back, Oh and you over there, and him. MyraxIIn A
Guest Room11-07-2006 13:28:282951025504190092801511504
So Broke Down
B@MESSENGER(Hex 1)(Console ID)(Username)(Hex 1)(Console Mission)(Hex 1)(Location/Online/Offline)
(Hex 1)(Time The User Last Logged On)(His/Her Figure)(Hex 1)(Hex 1)

BS(Console Mission) ; Basically This packet Is sent when You change you're console mission
Again, Broke Down BS(consoleMission)(Hex 1)(Hex 1)

(Sent a Message Data Is Encypted, And I can't Be arsed Decypting As Yet. Sorry)
---------------------------------------------------------------------------------
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Navagator Packets
---------------------------------------------------------------------------------
c\ ; Public Room Packet (Navagator) Sent When You Click the Public Room Button On The
Navagator, It send's The Public Room's Ect ect.
(These Are Also Sent When You Log In.. But I thought It Would Fit Here)
Example :
C\HKHPublic Rooms[HAZh\IRKIWelcome LoungeQJRLKwelcome_lounge[M{Hhh_room_nlobby
IIS_INSPCC Zen GardenSBSHKchillZV{Hhh_room_chillIIPaHBattle BallSCX_UKSPHCafes
SHSMKQuHHabbo ClubRAPYKRPHLobbiesRAPYKP\HEntertainmentSGPwKPQ HDance Clubs & Pubs
PNXUAKS[HRestaurantsSAPTKQQHOutside SpacesQQ[gAKRGHCunning Fox Gamehall
RAPrKSFIHabbo KitchenKSHKhotel_kitchenXO{Hhh_room_kitchenIISw HHabbo HallwaysQAPrK
And I don't See A Need To Break that Down.. Its Self Explanotory.. I should Think :s

@w ; Search packet Sent When Searching A Room, (if A room Is Found) Example
@w1977459 lol - password x 0 25 null
Broke Down
@w(Room Id) (Name Of The Room You Searched)
- (Say's If the room Is Open/Closed/Passworded) (Hide's The Pass, If there Is One)
(How Many People In the room) (Out Of How Many Could Be In the Room) (Room Desc)

@z ; Sent If you search For a room, And No room Is found.

@P ; Own room Packet Example :
@P16541376 PIB Room Myrax open x 0 25 null

Im Not Going to break Down, As Its Basically Same As the Above

@} ; Favourite Room Packets, Load's You're Favourite Room's, When You Click Favourites
Example :
@}HHJHHHQBhau[OJedi TempleDiealotopenHRLCome here all who want to be a jedi all
info is lucastarts aproved info (no dark jedi or sith)
Basically Same As Above.. Don't Ask About room name, Or I Kill You. (Yes I do Like to Role Play)

@H ; Change Look Screen (update Habbo ID)
Sent When You Open 'Change My Habbo Look' Or What ever It say's
It Send's the clothes And the colours you're Habbo Can Pick

@MH ; Wrong Birthday Packet (I think)
I Think This Packet Is Sent When You Try to change you're Pass/Email, But get
the Birthday Wrong

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Room Packet's
---------------------------------------------------------------------------------
These Packets Are Sent When Entering A room/Making A room Ect Ect

@_ ; Send'S the Room's HeightMap, When You enter them Room.

AE ; Also When Entering the room, This packet send's The Room's Model Example
AEmodel_c

@v ; Send's Room's ID, Room Name, Room Owner, On Room Load Example
@vIJhpfqOMyraxmodel_cPIB RoomHHHQFQF
So Broke Down
@v(RoomID)(RoomOwner)(Hex 1)(Room Model)(Hex1)(Room Name)(Hex 1)(Hex 1)(Room FloorMap)(Hex 1)

@\i(UserID) ; Send's A User ID For you're Habbo On room Load Example
@\i:3
n:Myrax
f:2951025504190092801511504
l:4 7 0.0
c:Fuck Habbo >_>
s:m
So Broke Down
@\iId)(Hex 1)nHabboName)(Hex 1)f:You're HabboFigure)(Hex 1)lRoom Entry Point)(Hex 1)
cYou're Mission)(Hex 1)sSex Either F Or M)(hex 1)

@b(UserID) ; Move's You Habbo, With the ID Send from @\i

AS ; Sent When a Wall Item (Posters/Stikies ect) is put down Example
AS17385977 poster :w=3,3 l=53,44 l 13
Broken down
AS(ID) (Say's its a poster) (which Wall part Is On) (its location)
(If It left or right) (sprite) (Hex 1)

A] ; Sent If a floor Item Is placed on the floor, An Example of this is
A]36032589doorSAJIIJ0.0hSPWbFALSE
Broken down
A](ID)(Sprite)(location & How much space it takes up &rotation)(height)
(hex 1)(hex 1)(hex 1)(Unsure)(state Of the Object)(hex 1)(hex 1)
Oh, And After this packet is sent, An updated Heightmap Is sent. So that you can't
walk in the spot, Where the object has been placed
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Speach Packets
---------------------------------------------------------------------------------
When Talking These Packets Are sent to the server, Along with you're Speach
ID, And you're Message.

@Y(SpeachID)(message) ; Whisper Packet (When Talking)

@X(SpeachID)(message) ; Speak Packet (When Talking)

@Z(SpeachID)(message) ; Shout Packet (When Talking)

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Credit Packets
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@F ; Sent When Buying Credit's With A voucher
Example
@F35.0
Broke Down
@F(How Many Credits)(Hex 1)(Hex 1)
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Habbo Club
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@Gclub_habbo ; Sent When You Buy Habbo Club. Along With you're new Fuse Rights, And Looks
Example :
@Bfuse_logindefaultfuse_use_club_outfitsfuse_us e_club_badgefuse_use_special_room_layouts
fuse_room_queue_clubfuse_room_queue_defaultfuse _buy_creditsfuse_use_club_dance
fuse_extended_buddylistfuse_priority_accessfuse _furni_chooserfuse_trade
fuse_habbo_chooserCeIHC1HH@H[100,105,110,115,120,125,130,135,140,145,
150,155,160,165,170,175,176,177,178,180,185,190,19 5,200,205,206,207,210,215,
220,225,230,235,240,245,250,255,260,265,266,267,27 0,275,280,281,285,290,295,
300,305,500,505,510,515,520,525,530,535,540,545,55 0,555,565,570,575,580,585,
590,595,596,600,605,610,615,620,625,626,627,630,63 5,640,645,650,655,660,665,
667,669,670,675,680,685,690,695,696,700,705,710,71 5,720,725,730,735,740,800,
801,802,803,804,805,806,807,808,809,810,811,812,81 3,814,815,816,817,818,819,
820,821,822,823,824,825,826,827,828,829,830,831,83 2,833,834,835,836,837,838,
839,840,841,842,843,844,845,846,847,848,849,850,85 1,852,853,854,855,856,857,
858,859,860,861,862,863,864,865,866,867,868,869,87 0,871,872,873]@Gclub_habboSGJHJ
---------------------------------------------------------------------------------
---------------------------------------------------------------------------------
Hand Packets
---------------------------------------------------------------------------------
(A] ; Packet For adding Furniture To you're Hand (example when you buy somthing)
(A]35122549throneQBQAIIH0.0HC[!JA
So, Again, Broke down
(A](furniture ID)(hex 1)(furniture Sprite)(Hex 1)(Location When The Furni Is Dropped)
(Height Off which the furni Is dropped)(Hex 1)(Hex 1)(Hex 1)(unsure)(Hex 1)(Hex 1)(unsure)(Hex 1)

BLSI ; This packet is sent when you open you're hand, Or click the >> Or << Icon's on you're hand
It sends to the server the data of the furniture in you're hand.. An Example Is
BLSI133158730I13315873poster44/SI
Broken down..
BLSI(Hex1 1)(Poster ID)(Hex 1)(Unsure)(Hex 1)(Unsure)(Hex 1)(Poster ID)(Hex 1)
(Say's If its a wall Item Or a floor Item)(Hex 1)(Sprite)(seperator (Ithink))(Hex 1)(Hex 1)
---------------------------------------------------------------------------------
---------------------------------------------------------------------------------
Badge Packets
---------------------------------------------------------------------------------
There is only one packet I know for badges, And thats CdH, I'll show you how it works
When you switch you're badge on the
CdH Packet is sent, so you can see you're badge. For example If you put you're Bronze
HC Badge on the packet send would be
CdHHC1
Broken down
CdH(Badge Code)(hex 1)(Hex 1)
If you wanted to turn it off, The packet sent would be
CdH
As there is no badge to show. It turns off, Clever Eh?
---------------------------------------------------------------------------------
---------------------------------------------------------------------------------
Trading Packets
---------------------------------------------------------------------------------
Al ; This is the packet sent when you open a trade window, An example of this packet
in use is
AlMyrax false
Enemy, false

Broken Down, This is
Al(username) (Say's you Haven't accepted) (hex 1)(username Of the Chap you're trading)
(Say's He Hasn't Accepted) (hex 1)(hex 1)
Simple Stuff eh?

SI ; When Some one add's somthing to the trade window, Again the Al Packet is sent, And then
This packet is sent. An Example of this is
AlMyrax false
Enemy, false SI173859720I17385972poster32/

Broken Down. (Im not going to break down the Al Packet, As that is done above)
SI(Hex 1)(Poster ID)(Hex 1)(Unsure)(Hex 1)(Unsure)(Hex 1)(Poster ID)(Hex 1)
(Say's If its a wall Item Or a floor Item)(Hex 1)(Sprite)(seperator (Ithink))(Hex 1)(Hex 1)

Am ; This packet is sent when one of the p[eople who are trading accepts, An example of this
is
AmEnemy,/true
Broken down
Am(Username Of Person Who has accepted)(seperator)(say's He has accepted)(Hex 1)

Ao ; Tell's the server to add the trade items to you're Hand Example
AoBLSI173859720I17385972poster32/
1
Its self Explanatory And the BLSI Packet Is explained Higher Up

- from TFH3.com forums user myrax

- from
Perfavore, Entra oppure Registrati per vedere i Link!


CT - Gives you the Voucher Alert
AC - Yay! It's being delivered now Alert
AD - You don't have enough credits Alert
BC - No Answer alert from a doorbell request
CU - Some sort of purse error
CV - Under 11 years old message
CZ - Unacceptable email message
A& - Some trade error
A[ - Waiting doorbell message
A' - Another trade error
C_ - Whos in here Notice

Useful codes -

A` - Clothe Window in Lido
BT - Mod Tool
@i - Sends user to hotel view (serverside)
@R - Sends user to hotel view (clientside)
DS - Update e-mail window
C~￾ - Battle-Ball Screen
BE - Sends you a Habbo console message
@L - Deletes everyone from your list
Bg - Updates Look
AI - Buy Tickets Window
@o - Rights Anywhere (clientside)
DBO - Reloads Room
@CPO - Updates User Status
BK[text] - Normal Notice
DK[text] - Query Notice
AD[text] - Purchase Notice
BS[text] - Console Mission
B![text] - Moderator Says Notice
@amod_warn/[text] - Mod warn

CeI[badge code] - Client Badge
AGlamp setlamp 666￾ - Makes the Club Helsinki floor glow
BLSI-55112730S5511273camera - Client Camera
A\[Teleporter ID]/[Username]/door[number] - Nukes Teleporter
@`PR65md_limukaappiQAQAIIJ0.00,0,0H - Client Habbo Cola Machine
AS11801781 poster :w=3,7 l=-23,99 l 501 - Client Poster

@Bfuse_see_flat_ids - Displays Room ID's
@Bfuse_habbo_chooser - Habbo Chooser
@Bfuse_furni_chooser - Habbo Furni Chooser
@Bfuse_ignore_room_owner - Ignores Room Owner
@Bfuse_performance_panel - Habbo Performance

AGbus open - Opens Infobus Doors
AGbus close - Closes Infobus Doors
AGcurtains1 open - Opens Lido Curtains
AGcurtains1 close - Closes Lido Curtains

A{ Skips Lido Que
Bfhttp://www.habbohotel.co.uk/en.client.Park.0AEpark_b 15190 - Skips Infobus Que
Bfhttp://www.habbohotel.co.uk/en.client.bb_arena.7AEbb_arena_3 15202 - Skips Battle-Ball Que

- from
Perfavore, Entra oppure Registrati per vedere i Link!

@eH - Error?



@b0 7,7,0.0,3,3/flatctrl useradmin/wave/

@b0 7,7,0.0,3,6/flatctrl useradmin/wave/

@b0 2,9,0.0,4,4/sit 1.0/wave/

@b0 11,11,0.0,3,3/sit 1.0

@b0 7,7,0.0,3,3/flatctrl useradmin/
Fonte ha detto:

se possono servire a qualcuno :bravo:

Messaggi Uniti by Peppe96
 
Ultima modifica da un moderatore:
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