Richiesta Su un address

#QuickRevive

Utente Assiduo
Autore del topic
6 Aprile 2011
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Ragazzi, sto creando un nuovo hack su warrock.
Mi hanno già dato degli address undetected non gli ho presi io ma un amico.
Potete spiegarmi bene come faccio SOLO a trovare gli adress del gps ?
Mi manca solo quello.. Gps(Chams)

Per piacere!
 
Riferimento: Su un address

/##########################################################//
//################ [ Kazbah's Addylogger ] #################//
//##########################################################//
//################# [ Time: 20:26:55 ] ###################//
//##########################################################//

//================ [ Pointers ] ================//
DWORD ADR_POINTER_PLAYER = 0xA5348C; // 11/4/2013
DWORD ADR_POINTER_SERVER = 0xA5341C; // 11/4/2013
DWORD ADR_POINTER_ANGELS = 0xA52FEC; // 11/4/2013
DWORD ADR_POINTER_BASE = 0xAAF8C8; // 11/4/2013
//================ [ Memorys ] =================//
DWORD ADR_FASTLOCKON = 0x9E6248; // 11/4/2013
DWORD ADR_MEMORY_WALKTHROUGHWALLS = 0x89E280; // 11/4/2013
DWORD ADR_MEMORY_DEFUSEANYWHERE = 0x91BDA4; // 11/4/2013
DWORD ADR_MEMORY_PLANTANYWHERE = 0xA5302E; // 11/4/2013
DWORD ADR_MEMORY_SUPERNOSPREAD = 0x8A69D0; // 11/4/2013
DWORD ADR_MEMORY_QUICKPLANT = 0xA53010; // 11/4/2013
DWORD ADR_MEMORY_NOBOUNDS1 = 0xB8DB20; // 11/4/2013
DWORD ADR_MEMORY_NOBOUNDS2 = 0xB8DB24; // 11/4/2013
DWORD ADR_MEMORY_NOBOUNDS3 = 0xB8DB28; // 11/4/2013
DWORD ADR_MEMORY_BONE = 0x0; // 11/4/2013
//================ [ Offsets ] =================//
DWORD ADR_OFFSET_MYINDEX = 0xC49C; // 11/4/2013
DWORD ADR_OFFSET_GLOBALPLAYERSIZE = 0x1D18; // 11/4/2013
DWORD ADR_OFFSET_LOCALPLAYERSIZE = 0xA40C; // 11/4/2013
DWORD ADR_OFFSET_NODELAY = 0x10410; // 11/4/2013
DWORD ADR_OFFSET_NOFALLDAMAGE = 0x102E8; // 11/4/2013
DWORD ADR_OFFSET_PLAYERSPEED = 0x1010C; // 11/4/2013
DWORD ADR_OFFSET_PLAYERSTATE = 0xC4CC; // 11/4/2013
DWORD ADR_OFFSET_WEAPONSTATE = 0xC4D0; // 11/4/2013
DWORD ADR_OFFSET_POSITION_X = 0x10300; // 11/4/2013
DWORD ADR_OFFSET_POSITION_Y = 0x10310; // 11/4/2013
DWORD ADR_OFFSET_POSITION_Z = 0x10308; // 11/4/2013
DWORD ADR_OFFSET_NORECOIL_1 = 0xC444; // 11/4/2013
DWORD ADR_OFFSET_NORECOIL_2 = 0xC448; // 11/4/2013
DWORD ADR_OFFSET_NORECOIL_3 = 0xC450; // 11/4/2013
DWORD ADR_OFFSET_AUTODEFUSE = 0x10374; // 11/4/2013
DWORD ADR_OFFSET_AUTOPLANT = 0x10370; // 11/4/2013
DWORD ADR_OFFSET_INVISIBLE = 0xDF35C; // 11/4/2013
DWORD ADR_OFFSET_AUTOSHOT = 0x10386; // 11/4/2013
DWORD ADR_OFFSET_WEAPON_1 = 0x101EC; // 11/4/2013
DWORD ADR_OFFSET_WEAPON_2 = 0x101EE; // 11/4/2013
DWORD ADR_OFFSET_WEAPON_3 = 0x101F0; // 11/4/2013
DWORD ADR_OFFSET_VIEW_X = 0x101D4; // 11/4/2013
DWORD ADR_OFFSET_VIEW_Y = 0x101D8; // 11/4/2013
DWORD ADR_OFFSET_VIEW_Z = 0x101DC; // 11/4/2013
DWORD ADR_OFFSET_SLOT_5 = 0xC70D5; // 11/4/2013
DWORD ADR_OFFSET_SLOT_6 = 0xC70D6; // 11/4/2013
DWORD ADR_OFFSET_SLOT_7 = 0xC70D7; // 11/4/2013
DWORD ADR_OFFSET_SLOT_8 = 0xC70D8; // 11/4/2013
DWORD ADR_OFFSET_MASTER = 0xE08B0; // 11/4/2013
DWORD ADR_OFFSET_PITCH = 0x101A8; // 11/4/2013
DWORD ADR_OFFSET_YAW = 0x101C4; // 11/4/2013
DWORD WeaponShot = 0x10386; // 11/4/2013
DWORD GravityX_Ofs = 0xC4AC; // 11/4/2013
DWORD GravityY_Ofs = 0xC4B0; // 11/4/2013
DWORD GravityZ_Ofs = 0xC4B4; // 11/4/2013
DWORD OFS_PREMIUM1 = 0x58C; // 11/4/2013
DWORD OFS_PREMIUM2 = 0x590; // 11/4/2013
//================= [ States ] =================//
DWORD ADR_STATE_WEAPON_SHOT = 0xA534D8; // 11/4/2013
//============ [ Weapon Binder ] ==============//
DWORD WarRock_ClassPointer = 0x0; // 11/4/2013
DWORD WarRock_WeaponBasePointer = 0xA76714; // 11/4/2013
DWORD WarRock_SlotBase_Offset = 0x0; // 11/4/2013
DWORD WarRock_PlayerID_Offset = 0x1D00; // 11/4/2013
//================ [ Failed [ 3 ] Addys ] =================//

//================ [ Structs ] =================//
struct CBase
{
CPlayer* pLocal;//0xA5348C
char _00[0x12B1A0];//0xA53490
CPlayer* pLocal;//0xB7E630
};

questi sono quelli che girano adesso , vedi tu..
 
Riferimento: Su un address

/##########################################################//
//################ [ Kazbah's Addylogger ] #################//
//##########################################################//
//################# [ Time: 20:26:55 ] ###################//
//##########################################################//

//================ [ Pointers ] ================//
DWORD ADR_POINTER_PLAYER = 0xA5348C; // 11/4/2013
DWORD ADR_POINTER_SERVER = 0xA5341C; // 11/4/2013
DWORD ADR_POINTER_ANGELS = 0xA52FEC; // 11/4/2013
DWORD ADR_POINTER_BASE = 0xAAF8C8; // 11/4/2013
//================ [ Memorys ] =================//
DWORD ADR_FASTLOCKON = 0x9E6248; // 11/4/2013
DWORD ADR_MEMORY_WALKTHROUGHWALLS = 0x89E280; // 11/4/2013
DWORD ADR_MEMORY_DEFUSEANYWHERE = 0x91BDA4; // 11/4/2013
DWORD ADR_MEMORY_PLANTANYWHERE = 0xA5302E; // 11/4/2013
DWORD ADR_MEMORY_SUPERNOSPREAD = 0x8A69D0; // 11/4/2013
DWORD ADR_MEMORY_QUICKPLANT = 0xA53010; // 11/4/2013
DWORD ADR_MEMORY_NOBOUNDS1 = 0xB8DB20; // 11/4/2013
DWORD ADR_MEMORY_NOBOUNDS2 = 0xB8DB24; // 11/4/2013
DWORD ADR_MEMORY_NOBOUNDS3 = 0xB8DB28; // 11/4/2013
DWORD ADR_MEMORY_BONE = 0x0; // 11/4/2013
//================ [ Offsets ] =================//
DWORD ADR_OFFSET_MYINDEX = 0xC49C; // 11/4/2013
DWORD ADR_OFFSET_GLOBALPLAYERSIZE = 0x1D18; // 11/4/2013
DWORD ADR_OFFSET_LOCALPLAYERSIZE = 0xA40C; // 11/4/2013
DWORD ADR_OFFSET_NODELAY = 0x10410; // 11/4/2013
DWORD ADR_OFFSET_NOFALLDAMAGE = 0x102E8; // 11/4/2013
DWORD ADR_OFFSET_PLAYERSPEED = 0x1010C; // 11/4/2013
DWORD ADR_OFFSET_PLAYERSTATE = 0xC4CC; // 11/4/2013
DWORD ADR_OFFSET_WEAPONSTATE = 0xC4D0; // 11/4/2013
DWORD ADR_OFFSET_POSITION_X = 0x10300; // 11/4/2013
DWORD ADR_OFFSET_POSITION_Y = 0x10310; // 11/4/2013
DWORD ADR_OFFSET_POSITION_Z = 0x10308; // 11/4/2013
DWORD ADR_OFFSET_NORECOIL_1 = 0xC444; // 11/4/2013
DWORD ADR_OFFSET_NORECOIL_2 = 0xC448; // 11/4/2013
DWORD ADR_OFFSET_NORECOIL_3 = 0xC450; // 11/4/2013
DWORD ADR_OFFSET_AUTODEFUSE = 0x10374; // 11/4/2013
DWORD ADR_OFFSET_AUTOPLANT = 0x10370; // 11/4/2013
DWORD ADR_OFFSET_INVISIBLE = 0xDF35C; // 11/4/2013
DWORD ADR_OFFSET_AUTOSHOT = 0x10386; // 11/4/2013
DWORD ADR_OFFSET_WEAPON_1 = 0x101EC; // 11/4/2013
DWORD ADR_OFFSET_WEAPON_2 = 0x101EE; // 11/4/2013
DWORD ADR_OFFSET_WEAPON_3 = 0x101F0; // 11/4/2013
DWORD ADR_OFFSET_VIEW_X = 0x101D4; // 11/4/2013
DWORD ADR_OFFSET_VIEW_Y = 0x101D8; // 11/4/2013
DWORD ADR_OFFSET_VIEW_Z = 0x101DC; // 11/4/2013
DWORD ADR_OFFSET_SLOT_5 = 0xC70D5; // 11/4/2013
DWORD ADR_OFFSET_SLOT_6 = 0xC70D6; // 11/4/2013
DWORD ADR_OFFSET_SLOT_7 = 0xC70D7; // 11/4/2013
DWORD ADR_OFFSET_SLOT_8 = 0xC70D8; // 11/4/2013
DWORD ADR_OFFSET_MASTER = 0xE08B0; // 11/4/2013
DWORD ADR_OFFSET_PITCH = 0x101A8; // 11/4/2013
DWORD ADR_OFFSET_YAW = 0x101C4; // 11/4/2013
DWORD WeaponShot = 0x10386; // 11/4/2013
DWORD GravityX_Ofs = 0xC4AC; // 11/4/2013
DWORD GravityY_Ofs = 0xC4B0; // 11/4/2013
DWORD GravityZ_Ofs = 0xC4B4; // 11/4/2013
DWORD OFS_PREMIUM1 = 0x58C; // 11/4/2013
DWORD OFS_PREMIUM2 = 0x590; // 11/4/2013
//================= [ States ] =================//
DWORD ADR_STATE_WEAPON_SHOT = 0xA534D8; // 11/4/2013
//============ [ Weapon Binder ] ==============//
DWORD WarRock_ClassPointer = 0x0; // 11/4/2013
DWORD WarRock_WeaponBasePointer = 0xA76714; // 11/4/2013
DWORD WarRock_SlotBase_Offset = 0x0; // 11/4/2013
DWORD WarRock_PlayerID_Offset = 0x1D00; // 11/4/2013
//================ [ Failed [ 3 ] Addys ] =================//

//================ [ Structs ] =================//
struct CBase
{
CPlayer* pLocal;//0xA5348C
char _00[0x12B1A0];//0xA53490
CPlayer* pLocal;//0xB7E630
};

questi sono quelli che girano adesso , vedi tu..

Non mi servono quelli che girano adesso,
perchè devo scoprire io l'address del gps anche perchè è un retroserver di warrock e non penso gli address coincidano.
@airon